
STEP THREE: CHOOSE YOUR BASE CLASS
There are two Base Classes to choose from that make up the core of your character and give you access to their specific archetypes. Fighter or Spellcaster.
The Fighter Class gives you access to:
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3 Hits per Location
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Armour Use - Light
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Weapon Use <X>
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Martial Talents <X> and <X>
Weapon Use Skills:
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Two Handed, Bow Use, Ambidexterity, Thrown Weaponry
Martial Talents
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Strikedown, Disarm, Knockback, Mundane Resistance <X>
Note: A Martial Talent can be used once every 10 seconds.
Note: Mundane Resistance makes you immune to your choice of either Strikedown, Stun, Disarm or Knockback (chosen at character creation) so long as it is not made via a magical spell or an elemental weapon (i.e. it’s entirely mundane and not imbued with magic)
The Spellcaster Class gives you access to:
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2 Hits per Location
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Access to Base Level Spells - Arcane, Divine, Primal, or Psionic.
Both classes give access to:
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One-handed Weapon Use
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Literacy and Numeracy
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Knowledge <X>
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Repair Items
Language: <X> and <X>
Knowledge Options:
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Ancestry, Arcana, Geography, History, Nature, Religion, or Planar (Rare)
Language Options:
Common Languages - Dwarvish, Elvish, Giant, Fey, Halfling, Orcish, Goblinoid, Therian, Chitter.
Other Languages - Abyssal, Celestial, Draconic, Primordial, Infernal, Other (Specify).
Rune Languages - Order Runes, Grave Runes, Chaos Runes, Life Runes.

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